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WiFi in Gaming August 26, 2006

Posted by healthyself in 60 Hz Magnetic Fields, Addiction, Aging, Attention, Attention Deficit, Beta Rhythm, Biological Effects, Blogroll, Cell phone safety, Children, Children's health, Decision Making, Electromagnetic pollution, Electromagnetic waves, Electrosensitivity, Electrosmog, ELF, EMF Research, EMF's, EMR, Environment, Games and Gaming, GHz, grams of tissue, Hand Portables, Health related, HOuseholds, Immune system, Kids, Lifestyle, Long Term Health Risks, Medical Research, Men's Health, MHz, Microwave exposure, Mitigation, mobile telephones, Parenting, Pulsed Radiation, radiation, Risk of Disease, Safe Levels, Safety, SAR, Teenagers, Toxin, transmission, Tweenies, W/Kg, watts, Who is Affected?, WiFi, Women's Health, Workplace.

Some gaming consoles and handhelds make use of Wi-Fi technology to enhance the gaming experience:

  • The Wii features built-in Wi-Fi.
  • The Nintendo DS handheld is Wi-Fi compatible, although it does not support WPA encryption, only the weaker WEP.
  • The Sony PSP includes WLAN to connect to Wi-Fi hotspots or make wireless connections.
  • The Xbox 360 features 1 Wi-Fi accessory: A wireless network adapter.
  • The PlayStation 3 premium model ($599) features built-in Wi-Fi.

These devices would be safer for children if they had protective chips put on them to mitigate the effects of radiation.


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